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Technology and Society

Courses

TS Department

  • Designing, Producing & Presenting Multimedia Projects

    3 credits

    This course equips students with the essential skills to excel in the digital era through practical experience leveraging accessible computer applications and multimedia tools. Participants will explore digital media creation and adapt their projects for various digital platforms. The curriculum is designed to enhance information presentation skills using a range of web and app-based tools. Focusing on digital and multimedia literacy, the course develops competencies in design and presentation, culminating in the creation and showcase of a detailed portfolio of multimedia projects. This course aims to empower students to actively navigate and influence the digital world.

  • The Digital Generation: Investigating AI Ethics, Social Impact and Real-World Application

    3 credits

    This course offers a comprehensive exploration of Artificial Intelligence (AI), covering its ethical implications, societal influence, technical foundations, and real-world applications. Through engaging discussions, case studies, and hands-on projects, you will develop a deeper understanding of AI’s transformative power, honing critical thinking and practical skills essential for navigating this evolving field. Whether considering a career in technology or simply seeking to be informed about this rapidly advancing field, this course provides a solid foundation for understanding AI’s potential and challenges.

  • Decision-making

    3 credits

    Prerequisite

    TSM major

    Reviews common justifications for decisions through quantitative, algorithmic processes and reducing multiple criteria to one variable. Covers basic concepts in cost-benefit analysis, risk assessment, decision trees, expected monetary value, and the analytical hierarchy process. Discussions include uncertainties associated with translating qualitative criteria into quantified variables and assigning values to probabilistic events.

  • Introduction to Science, Technology, and Society Studies

    3 credits

    Prerequisite

    TSM major

    The dynamics of the relations among modern science, the development and use of technology through engineering, and social concerns. Introduces basic concepts for science-technology studies. Ethical and policy issues that affect the management of science and engineering as expressed in technology are covered.

  • Introduction to Technological Design: Innovation and Design Thinking

    3 credits

    Using a design thinking approach to solve real world problems with technology, broadly defined. Design is treated as a universal human activity comprised of learnable principles, processes and skills. Students will identify a need (through empathy), define a problem, and work in a team on a technological solution, using prototyping and testing to refine their design. Over the semester, students will create and work on a collaborative website for their project. They will also learn two online technologies (one for 3D modeling, the other for app development) which they may use to prototype their design.

  • Multimedia for Online Content Platforms

    3 credits

    So you want to be an online content creator? Looking to dive into the world of YouTube, Instagram, TikTok, Reddit, etc? EST 221 builds on the multimedia asset building skills introduced in EST 100. Combine your photographic editing, graphic/logo design, and animation skills into a complete piece of online content for posting to online web content sites like YouTube, Instagram, and Reddit. Students will continue their exploration of the Adobe Creative Suite by developing their own videos (Adobe Premiere), audio samples/tracks (Adobe Audition), and graphics (Adobe Photoshop/Illustrator) to assemble content to post online. Learn to use the tools that some of the most popular YouTubers and online influencers use today and be limited only by your creativity and unique ideas.

  • ICT for Sustainable Development

    3 credits

    The Internet is the largest engineered construction project in human history and it is generating sweeping social, political and economic change. Coinciding with this digital network revolution is a growing awareness of the challenge of environmental sustainability. Although the digital transformation is still in its early stages, the shape of certain technological tools and skills required for the hyper connected digital era are already apparent. The overarching theme of this course is to introduce the relationship of the emerging digital communication ecosystem, on the one hand, and possibilities for global environmental sustainability on the other. In the process, it introduces students to key digital literacies and technological skills.

  • Fundamentals of Industrial Engineering

    3 credits

    Prerequisite

    C or higher in AMS 151 or MAT 131, or level 7 on the mathematics placement examination

    This course will cover Fundamental Industrial Engineering concepts and practices.

  • Communication for Engineers and Scientists

    3 credits

    Prerequisite

    WRT 102 & TSM major

    In today’s society, it is essential for educated people to be able to present technical information to a range of audiences using various communication methods and styles. In EST 304, students learn how to communicate technical concepts that make sense not only to other scientists and engineers, but also to audiences ranging from students to technical consumers in the world marketplace. Course content emphasizes: writing clearly, concisely, and persuasively; creating effective visuals; presenting research verbally during oral presentations; providing and receiving feedback on assignments; and working collaboratively in groups. Written, verbal and visual communication styles are examined.

  • App Software for Info Mgt

    3 credits

    Prerequisite

    EST 100 or CSE 101

    Introduction to the role of applications software in various types of organizations with emphasis on methods of formulating the requisite information flows to engender adequate communications, operation, and control. The importance of audit ability, maintainability, and recoverability in systems design is stressed. Provides students with knowledge of basic techniques and elementary skills in representing system structure with application of the principles in practical case studies using spreadsheet and database software. Extensive interaction with applications software reinforces concepts presented.

  • Design of Computer Games

    3 credits

    Prerequisite

    TSM or ISE major

    Fundamental ideas underlying the design of games, which occurs before the programming stage. How games function to create experiences, including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total game experience. Game design documentation and play testing. Students will design their own game during the semester.

  • Communication Tech Systems

    3 credits

    Emphasizes basic science and engineering concepts underlying design and usage of modern telecommunications systems. Considers effects of human factors and societal constraints on design and development of nascent technological systems. Includes the electromagnetic spectrum, analog and digital signals and resonance as well as societal considerations of government regulations, international competition, and environment.

  • Management for Engineers

    3 credits

    Prerequisite

    WRT 102 & U3 or U4 standing

    This course will introduce all the principals and theories in the area of operation management and quality control. The important issues relating to management of innovation and project management will also be included.

  • Ethics in Engineering and AI Technologies

    3 credits

    Prerequisite

    WRT 102 & U3 or U4 standing & TSM major

    Individuals and organizations must make ethical decisions during scientific and engineering endeavors. Various concepts have been developed related to moral conduct, character, ideals, and relationships between people, organizations, and societies, and these concepts relate to how we resolve our ethical issues. Formal frameworks for ethical decision making will be presented and tested through careful examination of case studies drawn from engineering and industry. Responsible AI development along with AI policy and governance will also be discussed.

  • Introduction to Responsible AI and Data Science

    3 credits

    Prerequisite

    AMS 161 or MAT 132 or MAT 127 & CSE 114 & U3 or U4 standing

    This course will equip students with technical foundations in AI and data science while focusing on fairness, bias mitigation, and the responsible design and deployment of AI systems. The concepts of Artificial Intelligence, data science, and data analysis for technology management are introduced. Additionally, the impact of AI on society will be reviewed and studied.

  • The Mobile Revolution in Development

    3 credits

    Prerequisite

    AMS 161 or MAT 132 or MAT 127 & EST 320 & U3 or U4 standing

    This course will explore three themes: [1] current and future trends of digital formation technology toward mobility, [2] combined with many other technologies increasingly repurposed and adapted toward mobility and sustainability (wearable, IOT), [3] along with skills required for employing such arrangements effectively toward advancing social and economic development.

    Corequisite

    CSE 114

  • Technology Assessment

    3 credits

    This class focuses on technologies and the systems in which they evolve to highlight different forms of evaluating technology. An overview of various methods, approaches, and tools for evaluation will be provided, including SWOT, STIP, forecasting, lifecycle assessments, and impact and risk assessments. The class will provide a context and framework for understanding policy applications of various technologies, as well as broader societal implications. Challenges and opportunities of technological change will be examined in the context of societal implications, including environmental change, ethics, economics, science and engineering, and infrastructure. Students evaluate real-world technologies throughout the semester.

  • Engineering Economics

    3 credits

    This course has a systems analysis approach to problems of planning and design in manufacturing and technical sectors of industry, using principles of cash flow equivalencies. It covers aspects of engineering alternatives through financial concepts including time value of money, annual cost, present worth, incremental rate of return and cost-benefit analysis, analysis of various types of cash flows, development of rate of return, benefit-to-cost ratios, depreciation and the effects of investment tax assessment. Capital allocation theory is used to evaluate competing investment programs.

  • Project Management

    3 credits

    This course addresses fundamental project management concepts and skills needed to successfully initiate, lead, monitor, control and realize projects execution. In this course, students explore project management with a practical approach through case studies and group projects.

  • Interdisciplinary Research Methods

    3 credits

    This course uses scientific research and engineering technology problem-solving as a framework for the synthesis of diverse disciplines studied by students in the first three undergraduate years. Provides students with experience in team problem-solving. Students will work in teams to conduct a technology assessment. Examples of various types of technology assessments will be studied, and students will discuss analysis techniques and team structuring in order to plan and execute a successful project.

  • Interdisciplinary Senior Project

    3 credits

    Students will select a technology-oriented topic, one that could be related to a selected class theme or be of their choosing. Students will work individually on the topic and present on their research. A paper will also be produced. A book on describing what “technology” is, and how new technologies develop, will be closely read.

  • Undergraduate Teaching Practicum

    3 credits

    Prerequisite

    U3 or U4 standing as an undergraduate CEAS major & a minimum g.p.a. of 3.00 in all Stony Brook courses & grade of B or better in the course in which the student is to assist and permission of department.

    Students assist the faculty in teaching by conducting recitation or laboratory sections that supplement a lecture course. The student receives regularly scheduled supervision from the faculty instructor. May be used as an open elective only and repeated once.

  • Internship in Tech & Society

    3 credits

    Participation in a private enterprise, public agency, or nonprofit institution. Students are required to submit a proposal to the department at the time of registration that included the location, immediate supervisor, nature of the project and hours per week for the project. One mid-semester report and one end of semester report are required.

  • Research in Tech & Society

    3 credits

    An independent research project with faculty supervision. Permission to register requires a B average in all engineering courses and the agreement of a faculty member to supervise the research. May be repeated, but only three credits of research electives (AMS 487, CSE 487, ESE 499, EMS 499, EST 499, ISE 487, MEC 499) may be counted toward engineering technical elective requirements.